At this point, almost all of the core functionality of Eternal Exodus has been programmed. The crafting system is the notable exception there, as I still have to finish that, but the rest is at a playable state.
My focus now is shifting toward creating the content. Today, I'm wrapping up the first dungeon of the game.
There's a local indie game expo called Art+Cade this upcoming Saturday, and I'll be demoing the game there. Open beta testing on Steam should follow in a couple of weeks.