Delays and progress

Some major delays have occurred, but things are back on track with my current [not-yet-announced[ project.

Over the summer, I ended up porting the game to a different engine, which solved the technical difficulties that had been plaguing development for a while.

I also purchased a PlayStation 4 development kit over the summer, so I'm happy to announce that the PS4 build of this game is fully functional. I'm now testing regularly on both PS4 and PS Vita as the project goes along.

Not much more to say yet about the game. I'm still planning to keep details under wraps until the game is virtually finished, which will be a couple of months before it's released. At this point, I'm hoping to have it released sometime next spring.
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