Art update, new RPG in pre-production

Quick update on Emerald Shores:

I posted last month that I was contracting an artist to replace the art. It was a quick search, and I found a really talented applicant to fulfill that role. The game is going to have a very "Super Nintendo" feel to it.

No screenshots to show yet, but I'll post as soon as the art replacement process is far enough along.

New game in pre-production:

I have some downtime from Emerald Shores while that's going, so I've started pre-production on my next game.

This one's going to be a 2D monster-catching RPG. I'm taking some inspiration from the Shin Megami Tensei series, so if you're a fan of games like SMT III: Nocturne, I think you'll like it. Planned platforms so far are PlayStation 4 and PS Vita.

It's still early in the planning stages, so right now I'm getting the story, characters, etc. out on paper, mapping out the world, deciding which technology to use, figuring out the art direction, and planning the battle system.

I'm pretty excited for this game, as I've been wanting to do a game like this for years but never had the time due to college and life. A couple of years ago, I finally decided I was going to build a small game (Super Blackout), then a medium-sized game (Emerald Shores), and then this one, which will be the largest game I've ever developed in the nearly 17 years I've been developing games in my free time. Even bigger in scope than Seeds of Time Online. :)
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